Friday, March 12, 2010

GDC 2010 Wednesday and Thursday Notes

GDC has been busy, and is packed with people. Part of that seems to be due to not enough conference space. Several sessions I went to just didn't have big enough rooms. :( Hopefully videos do show up on GDC Vault, but I'd rather have seen them in person.


David Perry convinced me that the critical feature from cloud streaming services such as Gaikai, OnLive, and O-Toy will be frictionless entry. How many clicks does it take to get someone a demo of your game? Gaikai will do it in 1. Just 1 click and you're in the demo.

Starcraft scalability and perf discussed how they felt custom built profiling tools were necessary. They did have nice features, historical frame perf data, single button press to sent data to engineers from QA, butterfly view for CPU time but Memory too, post game results with worst frames sorted out and worst seconds.

Animation in Just Cause 2 was interesting, they have highly coupled physics, character movement, post animation, and IK. the results looked good, but also very delicate to work with.

Mono will come out supporting C# 4 the same time MS releases. ;)


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