Saturday, March 27, 2010

Call For Submissions: Game Development Tools Book

Marwan is a friend of mine, and is editing a book "Game Development Tools". Thanks to the Toolsmiths blog for writing this up nicely, I'll just Ditto it. ;)

 
 

Sent to you by Vincent via Google Reader:

 
 

via The Toolsmiths by Jeff Ward on 3/23/10

I thought I would bring to the community's attention this new book on Game Development Tools that's looking for submissions.  Here's the call:

We invite you to submit a proposal for an innovative article to be included in a forthcoming book, Game Development Tools, which will be edited by Marwan Y. Ansari and published by A. K. Peters. We expect to publish the volume in time for GDC 2011.

We are open to any tools articles that you feel would make a valuable contribution to this book.

Some topics that would be of interest include:

  • Content Pipeline tools (creation, streamlining, management)
  • Graphics/Rendering tools
  • Profiling tools
  • Collada import/export/inspection
  • Sound tools
  • In-Game debugging tools
  • Memory management & analysis
  • Console tools (single and cross platform)

This list is not meant to be exclusive and other topics are welcome.

The schedule for the book is as follows:

June 30th – All proposals in.
July 15th – Final list of accepted authors are informed and begin articles.
August 15th – First draft in to editor
September 15th – Drafts sent to other book authors for peer review
October 15th – Final articles in to editor
November 30th – Final articles to publisher (A K Peters)
GDC 2011 – Book is released.

Please send proposals to marwan at www.gamedevelopmenttools.com.

Regardless of whether Toolsmiths readers get into the book, it sounds like it could be great.


 
 

Things you can do from here:

 
 

Thursday, March 25, 2010

Google Thank You Voice Mail

This morning I had a voice mail waiting for me at work (Google). It was from an unnamed woman who didn't know who's inbox she had found, other than that it was at Google. She spent 2 minutes heartily thanking Google, and wishing us well, and praising us for doing the right thing.

She did not mention it explicitly, but it was in response to Google no longer censoring China.

Wednesday, March 24, 2010

Monday, March 22, 2010

Native Client and Web Portability

Native client is a way to run compute intensive applications in web browsers. This blog post announces compile once - run anywhere support. Even on ARM machines... pretty cool.

 
 

Sent to you by Vincent via Google Reader:

 
 

via Chromium Blog by Ian Fette on 3/17/10

One of the most important principles of the web is portability: a web page renders and behaves the same way, regardless of the browser's operating system or the type of hardware it's running on. When we first released Native Client a year ago, we supported all popular operating systems (Windows, Mac OS X, and Linux) but only on machines with x86 processors. Today, we're happy to say that you can build and run Native Client binaries for all of the most popular processor architectures: x86-32, x86-64, and ARM. Even better, our initial benchmarks indicate that Native Client executables perform at 97% of the speed of an unmodified executable on both ARM and x86-64 processors. These results indicate that a browser running on virtually any modern computer or cell phone could run a fast, performance-sensitive Native Client application.

However, we recognize that just running on today's most popular architectures isn't enough; if a new processor architecture emerges, it should be able to run all Native Client modules already released without requiring developers to recompile their code. That's why we're also developing technology that will enable developers to distribute a portable representation of Native Client programs using LLVM bitcode. Using this technology, a browser running on any type of processor could translate the portable representation into a native binary without access to the source code of the program.

If you'd like to review our instruction-set support or give us feedback about the technology, please visit our project on Google Code and join our Google Group.

Posted by Brad Chen, Native Client Team

 
 

Things you can do from here:

 
 

Tuesday, March 16, 2010

dAb Painting Mystery Licensor Revealed! Microsoft!

Remember the dAb Painting with 3D Brushes work I helped out with back when? I mentioned it was licensed but couldn't say by who.

Microsoft  has some very similar looking stuff going on in research. It could be exciting to see a full product that expanded on what dab did. ;)

Monday, March 15, 2010

OK GO: This Too Shall Pass: Music Video Rube Goldberg Machine

OK GO: This Too Shall Pass
A Music Video Rube Goldberg Machine

Friday, March 12, 2010

Golden ratio


http://ffffound.com/image/014456154055ce5a43f3f6b0dcfafaecc59a56ad